![]() A way to remedy that might be to run the Return as a "tent pole" so to speak with a bit going on around the area that the players can use to take a break from things. Yes, the original Temple T1-4 had a big dungeon crawl, but it is dwarfed by the crater mines, and if you aren't really into that style of play, your players are going to get bored quickly. The biggest problem that I have with it is that, after a really decent start, it then morphs into one of the biggest dungeon crawls I've ever seen that somebody felt they could pull off with a straight face. It's not tremendously great, but it's not horrible. ![]() at least from the perspective of somebody more familiar with the Greyhawk materials. It's a very nice little conversion and includes a good bit of healthy advice on how to run things. You can search for the 3.5 conversion on Google and find it without any trouble.
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